The End

SURVIVAL DIFFICULTY:

Class unknown

  • {$one}
  • {$two}
  • {$three}
The-End-1.jpg

First photo taken on the end.

Description:

The End is supposedly a 'trap room' to make people think they escaped The Backrooms. Many people know that the room is a trap and tell others to avoid it at all cost. Accounts say that they went in there not knowing it was a trap and regretting it afterwards. Getting trapped in here results in several different possible outcomes, it can trap you there, and if you're unable to escape, it can send you to a random Level, and sometimes Negative Levels. It can even summon an Thing in the room, and it can also send you to a fake reality where you're still haunted by the Backrooms.

Fake Realities

Becoming trapped in The End can result in several undesirable outcomes, namely fake realities. Fake realities are personalized sub-areas of The End that replicate familiar environments to those affected by them. Interestingly, it is possible to perceive humans in these areas normally. They seem to be corporeal, physical areas that can be physically interacted with normally.

sXNfwiX.jpeg

Only known photo of fake reality, with a vending machine oddly positioned in the very middle of a grass field.

All documented fake realities seem to exist within close proximity to one another and have a 'transitional' effect to them. The areas between these fake realities will begin to blend together the nearer you are to another fake reality, eventually transitioning completely. When a border of a fake reality is breached everything will return to normal.

Addendum

All technology including standard radios and Wi-Fi will not work on this Level whatsoever. Anything that uses electricity to function immediately ceases all functionality until the Level is exited. The only exception to this rule is the computer terminals found on this Level, which seem to be able to connect to any Wi-Fi source.

It is highly advised not to use the computer terminals on this Level, as this area seems to be frequented by the Partygoers and quite possibly the 'host' Entity they continuously refer to. There have been at least three different reports of Wanderers being taken by Partygoers after being chased into The End.

Colonies and Outposts:

The Yellow Tent

This group resides in a yellow tent located in a basement on this level. Their goals are to carry M. E. G authority to The End, lead visitors to The Hub (unless they want to join) and study this level further.

Entrances And Exits:

To Enter, you must find a wooden door in seemingly any Level (although this door usually disappears after entry). There are many other unconfirmed ways of entry to The End. To exit, this Level can send you to a random Level, (negative levels included). Starting the program tptunnels.exe on a computer (usually found on the desktop) will safely teleport you to The Hub.


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License